Sunday, January 19, 2014

Holy Split! Finished!

Our game Holy Split! won us 3rd place out of 17 teams at Wolverine Soft's 48 hour game jam. We got a trophy and medals (plus Starcraft 2 Heart of the Swarm)! It was awesome.

The way the competition works is at 7pm on Friday they give you a theme, ours was 'separate', and by 7pm Sunday you have to have it running and ready to play. At that point everyone in the competition plays each others games and votes for their 3 favorites. There are also 4 judges that play every game, tally the votes, and come to a decision.

My team consisted of me, my two brothers, and my girlfriend. Everyone contributed great things and the game would be holy shit without them. The amount of time that I put into the game was close to 18 hours which left plenty of time to sleep, eat, and play Magic.

Here's the download link, try it out!
https://www.dropbox.com/sh/gukbqltbug0d5de/A_5VQUgz5J


Watch the video of the final version:





Holy Split! Almost there...

Here's a quick video of the game 2 hours before the competition ends:

Saturday, January 18, 2014

Holy Split! Day 2 Update

Here are a couple videos of our development today:

Enemy movement and spawns

Aiming and firing

Wolverine Soft 48 Hour Game Jam 11




Wolverine Soft's 11th 48 hour game jam started last night with the theme of "Separate" which was awesome because two years ago the theme was "Combine". I like both of those themes a lot because they are mechanics of games. Last year the theme was "The End". It isn't really a mechanic so it was hard to come up with ideas for.

Our idea is going to be a roguelike top down shooter that gets crazy fast and is all about time management. I won't go into details until the end but here's a video of the prototype so far:


Also, I like the characters a lot so here they are scaled larger: