Showing posts with label competition. Show all posts
Showing posts with label competition. Show all posts

Sunday, January 19, 2014

Holy Split! Finished!

Our game Holy Split! won us 3rd place out of 17 teams at Wolverine Soft's 48 hour game jam. We got a trophy and medals (plus Starcraft 2 Heart of the Swarm)! It was awesome.

The way the competition works is at 7pm on Friday they give you a theme, ours was 'separate', and by 7pm Sunday you have to have it running and ready to play. At that point everyone in the competition plays each others games and votes for their 3 favorites. There are also 4 judges that play every game, tally the votes, and come to a decision.

My team consisted of me, my two brothers, and my girlfriend. Everyone contributed great things and the game would be holy shit without them. The amount of time that I put into the game was close to 18 hours which left plenty of time to sleep, eat, and play Magic.

Here's the download link, try it out!
https://www.dropbox.com/sh/gukbqltbug0d5de/A_5VQUgz5J


Watch the video of the final version:





Wednesday, March 7, 2012

Learning C# / XNA

On a whim I registered for Microsoft's Dream.Build.Play game development competition. I decided it was time to learn C# and XNA as I've only heard good things about it. So far I'm very happy with what I've seen and learned. I've got a great idea for my next game and I'm hoping to get it working for pc and 360!

Thursday, January 19, 2012

[GAME] Blender, My Wolverine Soft 48-hour Submission

There was a game development competition at my school last weekend and the theme was combine. This is what I came up with and it ended up getting me third place! I didn't want to just stick to what I knew how to do so I learned mouse events and playing music. The music is not mine, it was taken from Newgrounds audio portal. The authors of the songs can be found in the readme.

My initial idea for the game was to combine colors to unlock new parts of a world somehow. I ended up with a maze where you collect colors and combine them to unlock doors. Give it a try! I've also put the source code in the file if you want to dig through it and see how I implemented things. It was all written in C++ using SDL.

Link:
Blender

What I learned:
  • Mouse events
  • Playing music
Where I'm going from here:
  • Continuing work on Sneak Thief (close to finishing it)
  • Starting a game with procedurally generating terrain




Monday, January 9, 2012

Images Posted and Game Dev Competition

I've added images to most of my posts so that you have a preview of what you're downloading. I realized nobody wants to download and run an exe without knowing at least a little bit about it. Hopefully the pictures have helped with that.

I'm also entering a game dev competition this weekend at University of Michigan for fun. This is going to be my first one ever so I'm pretty excited. Whatever I come up with will be posted here.