Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, June 28, 2012

Blast Lords Animations

My accomplishments for the day:
  • Initial player spawning
  • Changed the map size to deal with safe area on tv's
  • Player speed based on tilt of controller
  • Player jump based on length of time A is held
  • Death animation and wait time
  • Spawn animation and wait time
  • Movement and jumping animations
Tomorrow I'm working on the battle mechanics which should be a lot of fun. For now here are two videos, the first is of the map editor, and the second is the gameplay on the created map. I'll post another gameplay video tomorrow when the battle mechanics are in and with more people playing.

Map Editor

Gameplay

Thursday, November 24, 2011

[DEMO] Art and Animation

I made this just for fun to test out animation and a way to cheat a 3D look. It turned out pretty neat looking. Hold the up arrow key to simulate walking on the moon.

Here's the link:
Moon Walker

What I learned:
  • 3D looking animation in 2D
  • Reset animation to loop it

[DEMO] Animation and Sprite Layers

This is where I first learned how to use sounds, do basic animation, and create sprite layers. One thing I tried to do and failed is create a seemingly infinite tile world that wraps around when you hit the edges. The program will crash when you hit the edges because of this. Otherwise, use the arrow keys to move and space to jump. The jump animation is very simple and the movement is still jumping between tiles.

The download:
Animation and Layers

What I learned from making this:
  • Simple animation of a character
  • Foreground and background tiles
  • Foreground animation (the rain)
  • Sounds
What I failed at:
  • Creating a seemingly infinite map

Where I plan on going from here:
  • Make movement animations
  • In game music