Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts

Saturday, February 11, 2012

[DEMO] Sneak Thief Final Demo

Here's the final demo for my game Sneak Thief. It currently features 20 levels of sneaky puzzle action.
The final game will have:
  • Music and sound effects
  • At least 50 levels
  • The ability to make and play levels using a level editor
  • More puzzle action and thievery than you can even handle!
Here's the link:
Sneak Thief Demo



Sunday, January 8, 2012

[DEMO] My second game, Sneak Thief

Here is a demo of my second game currently titled "Sneak Thief". It's a puzzle game that will have many levels, a level editor, and import/export of custom levels. The demo only has one level.

How to play:
  • Use the arrow keys to walk around
  • Use the space bar to interact
The object of the game is to find the gem hidden in each level. To do this you must collect items and use switches to power objects in the level. The switches can turn on lights which reveal items, open powered doors, and turn on lasers. Touching a laser will kill you unless you have the invisibility potion (found in the demo level).
Give it a try and have fun!

Sneak Thief Demo

A couple things that I've done that I'm proud of so far are the resizable window and smooth movement of the character.



Thursday, November 24, 2011

[DEMO] Smooth Movement

This test was a huge step for me. I learned some great things that will hopefully appear in my next game. The major one is linear interpolation which allows smooth movement and locking onto tiles.

The link:
Smooth Movement

What I learned:
  • Smooth movement between tiles
  • Holding down a key to keep moving

Where I'm going from here:
  • Walking animation between tiles
  • NPC's that walk around smoothly
  • Making my second game

[DEMO] Side-scrolling Platformer

This was my first attempt at a side-scrolling platformer. It didn't work out so well. I originally made it to get away from tile based games, and to learn collision detection. To control the character use left and right, and press space to jump. Jumping looks funny because making the animation and having it work with gravity is pretty complex. I didn't do that so the character bolts upward and falls quickly.

The link:
Redman

What I learned:
  • Very basic collision detection (with the ground)
  • Scrolling camera that follows the player
  • Gravity for a side-scroller

Where I'm going from here:
Nowhere with side-scrollers for now. I'm just more interested in tile based games because they're more fun to make (I guess I enjoy them a bit more). In the future I will definitely try my hand at it again.

[DEMO] Art and Animation

I made this just for fun to test out animation and a way to cheat a 3D look. It turned out pretty neat looking. Hold the up arrow key to simulate walking on the moon.

Here's the link:
Moon Walker

What I learned:
  • 3D looking animation in 2D
  • Reset animation to loop it

[DEMO] Animation and Sprite Layers

This is where I first learned how to use sounds, do basic animation, and create sprite layers. One thing I tried to do and failed is create a seemingly infinite tile world that wraps around when you hit the edges. The program will crash when you hit the edges because of this. Otherwise, use the arrow keys to move and space to jump. The jump animation is very simple and the movement is still jumping between tiles.

The download:
Animation and Layers

What I learned from making this:
  • Simple animation of a character
  • Foreground and background tiles
  • Foreground animation (the rain)
  • Sounds
What I failed at:
  • Creating a seemingly infinite map

Where I plan on going from here:
  • Make movement animations
  • In game music