Showing posts with label sneak thief. Show all posts
Showing posts with label sneak thief. Show all posts

Wednesday, February 29, 2012

Sneak Thief Finished!

I've finished Sneak Thief, the game I started late in December. I'm really happy how everything turned out. Give it a try! If you like what you see subscribe to my blog. I'm already starting to work on a new game and I'll be posting demo's frequently as I develop.

Here's the link for the Windows installer (installs on desktop):
SneakThief.exe
Or if you prefer the .zip file you can grab it here:
SneakThief.zip

I made this game from the ground up using C++ and SDL (event handling and blitting).
A few things I learned from this game are:
  • Global variable may make code cleaner and easier to work with (we were taught never to use them in university)
  • How to really focus and push through to the end (the last 10% is always the hardest)
  • How to structure game data better
Where am I going from here? I think I'm going to get out of the tile-based games and give a side-scrolling platformer a try. I have a great idea for an adventure game that I've been wanting to start. I also want to learn how to stretch all the images on screen when it is resized (SDL doesn't support that natively).

Here's a video with some in-game footage:

Saturday, February 11, 2012

[DEMO] Sneak Thief Final Demo

Here's the final demo for my game Sneak Thief. It currently features 20 levels of sneaky puzzle action.
The final game will have:
  • Music and sound effects
  • At least 50 levels
  • The ability to make and play levels using a level editor
  • More puzzle action and thievery than you can even handle!
Here's the link:
Sneak Thief Demo



Saturday, January 21, 2012

Reddit's Screenshot Saturday

Here are some new images of my game Sneak Thief. I've got a working level editor which will be available to users for custom maps when I release the game. I just finished the main menu (the buttons are click-able and resizing doesn't mess up the layout). The art for the menu is not final though. There are about 15 maps, but I plan on making a ton now that the editor is working.






Sunday, January 8, 2012

[DEMO] My second game, Sneak Thief

Here is a demo of my second game currently titled "Sneak Thief". It's a puzzle game that will have many levels, a level editor, and import/export of custom levels. The demo only has one level.

How to play:
  • Use the arrow keys to walk around
  • Use the space bar to interact
The object of the game is to find the gem hidden in each level. To do this you must collect items and use switches to power objects in the level. The switches can turn on lights which reveal items, open powered doors, and turn on lasers. Touching a laser will kill you unless you have the invisibility potion (found in the demo level).
Give it a try and have fun!

Sneak Thief Demo

A couple things that I've done that I'm proud of so far are the resizable window and smooth movement of the character.



Thursday, December 29, 2011

Update

I've decided on a name and I'm working on a logo for my "studio". I decided to go with something funky sounding. So Grand Code Hive it is!


I'm also working on my second game which is currently titled Sneak Thief. It's a little puzzle game that I've learned a lot from. I should have a working demo sometime soon.