Wednesday, June 27, 2012

New Game "Blast Lords"

After a ton of work I finally I have a rough working version of Blast Lords. It takes the 2D fighting of Super Smash Bros. and blends it with the items and explosions of Bomberman 64. It's currently targeting XBLIG, but if it's successful I will easily be porting it to PC. The game has a working map editor that I plan on including. I really like to focus on customizability so the game feels like it has an infinite amount of content. Players will be able to save and load their own maps (possibly trade them online). The physics settings of the game are fully customizable as well. This includes (but isn't limited to) number of lives, number of jumps, gravity, max speed, friction, jump impulse, etc... These settings will also be able to be saved and loaded. Before entering the game players will be able to add skill points to their characters which will enhance them in the battlefield. There will only be a set amount of points so players have to chose carefully where they want to assign them. Some of the skills that can be enhanced are number of bombs, number of jumps, damage, explosion size, knockback distance, and many more.

From this point on I'm going to try to make daily posts during the week with what I've worked on for the day. I'll include videos and images if something visible has changed.

Here is what it currently looks like on a not so pretty test map:

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